Overview of the DraconicPlus+ addon
Overview of the DraconicPlus+ addon


Hello everyone!


This review will detail all items of the mod DraconicPlus+.


The review is divided into several parts:

I. Weapons.

II. Armor.

III. Items and blocks.

IV. Ritual of summoning the Chaos Dragon.

V. The merging process (1.7.10).


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I. Weapons

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Chaos Sword:

Differs from the dragon sword in the amount of energy it can hold, attack area, damage amount, and the presence of loot 4.

┌ Initial energy amount - 25.0m RF,

└ Maximum energy amount - 275.0m RF.

┌ Initial attack area - 3x3,

└ Maximum attack area - 13x13.

┌ Initial damage amount - 150 points,

└ Maximum damage amount - 480 points. (With Sharpness V 500 points).

╶ The soul drops with the same chance as with the staff of power.



Chaos Staff:

Differs from the staff of power in the amount of energy it can hold, damage, digging area, attack radius, and the presence of Luck 4.

┌ Initial energy amount - 80.0m RF,

└ Maximum energy amount - 480.0m RF.

┌ Initial damage amount - 200 points,

└ Maximum damage amount - 400 points.

┌ Initial digging area - 7x7,

└ Maximum digging area - 15x15.

┌ Initial attack area - 7x7,

└ Maximum attack area - 27x27.

─ When Luck 4 is enabled - breaking blocks costs three times more energy.

─ Has the highest chance of soul drop.



Demonic Staff:

Differs from the dragon bow in the absence of some functions, different projectiles, higher damage, and energy.

Has no modifiers except for increasing energy capacity.

┌ Initial energy amount - 25.0m RF,

└ Maximum energy amount - 225.0m RF.

─ Base damage - 20.0

─ Projectile: Tiny shards of chaos (Infinity enchantment works).

─ The soul drops with the same chance as with the staff of power.



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II. Armor

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The main differences between Chaos armor and Dragon armor are shield values and energy storage capacity.

Also, the armor pieces have additional functions that activate when the Thaumcraft mod is present (Reducing Visc cost and Revelation points),


Chaos Helmet:

┌ Has a new function - saturation.

└ Saturation mode - replenishes the player’s hunger bar. Each meal costs 5000 RF.

┌ Initial energy amount - 50.0m RF,

└ Maximum energy amount - 210.0m RF.

─ Reducing Visc cost - 5%.



Chaos Chestplate:

┌ Has a new function - crushing shield.

└ The crushing shield applies a stun effect on the attacking player for 4 seconds (immobilizes the opponent).

┌ Initial energy amount - 50.0m RF,

└ Maximum energy amount - 210.0m RF.

─ Reducing Visc cost - 5%.


Chaos Leggings:

┌ Initial energy amount - 50.0m RF,

└ Maximum energy amount - 210.0m RF.

─ Reducing Visc cost - 5%.


Chaos Boots:

┌ Initial energy amount - 50.0m RF,

└ Maximum energy amount - 210.0m RF.

─ Reducing Visc cost - 5%.


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III. Items and Blocks

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Items:


 Chaos Ingot

─ Used for crafting.


 Chaos Flux Capacitor:

┌ Initial energy amount - 750.0m RF,

└ Maximum energy amount - 1.95B RF.


 Effect Remover:

─ Energy amount - 250.0k RF.

─ Modes: 


 Advanced Effect Remover:

─ Energy amount - 1.0m RF.

─ Modes: 


 Dragon Amplifier:

─ Energy amount - 1.0m RF.

─ For each enabled effect from the list below, the amplifier consumes 700 RF per second.


 Advanced Dragon Amplifier:

─ Energy amount - 2.5m RF.

─ For each enabled effect from the list below, the amplifier consumes 700 RF per second.


 Chaos Cell:

─ Edible item that replenishes the entire hunger bar, drops from the Chaos Dragon in quantities from 0 to 3. When eaten, it provides a random effect of strength 255 or damage resistance 255 for one minute.


 Inertia Ring:

─ Cancels flight inertia. Consumes approximately ±800RF/s during use.


Blocks:


 Chaos Block:

─ Used for crafting.


 Chaos Resurrection Stone:

─ Required for the ritual of summoning the Chaos Dragon.


Merging Core, Fusion Injectors:

─ Required for conducting the merging process.

─ Injectors come in 4 levels - Basic, Wyvern, Dragon, Chaos.



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IV. Ritual of Summoning the Chaos Dragon

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To summon the Chaos Dragon, you will need:

─ 24 quartz pillars.

─ 4 diamond blocks.

─ 8 awakened draconium blocks.

─ Chaos resurrection stone.

─ 12 charged obsidian.

─ 4 glowstone.


From these resources, you need to build the structure shown below and right-click on the central block.

Top view:

Side view:



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V. Merging Process (1.7.10)

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Merging is a mechanic for improving/creating items.

To increase the merging level, it is required to replace the injectors (Basic -> Wyverns -> Dragons -> Chaos).

The merging level for an item is indicated in NEI.


To operate the merging process, the following structure must be maintained:

─ The merging core must be located in the center.

─ There must be at least 1 block (maximum 15) between the merging block and the injectors.

─ Injectors can be one block above and below the core.

─ 1 injector - 1 item (only one item is taken from the injector per merge).


Example structure:


That's all for now, enjoy the game!


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