How to privatize a region to protect your property in Minecraft?
How to privatize a region to protect your property in Minecraft?

Greetings to the players of CubixWorld!

 

Many Minecraft enthusiasts, when starting their survival on the servers of the project, wonder: how to protect themselves, their belongings, and their territory from the encroachments of other players? The answer to this question is simple: you need to privatize your territory. But only a small number of people know how to do it correctly.

This article will help increase the number of players who can manage their gaming spaces.

 

What is a region?

It is a certain area of gaming space with special rules: with its owner, with its effects, with its restrictions on damage to players or mobs – there are many of them. As a rule, it represents a parallelepiped. The administration of the project widely uses regions, for example, to create a spawn, where players are not threatened, or PvP zones, where players have the right to fight each other and collect items.

Regions have restrictions on outside influence:


  1. It is impossible to spill water or lava outside the region in such a way that it spreads inside the region.
  2. Gravity-affected blocks (sand, gravel, anvils, and the like) drop as items when crossing the boundary of the region.
  3. It is impossible to place a piston in such a way that it pushes into the region or takes anything from the region.
  4. It is impossible to grow a tree in such a way that its trunk and foliage cross the boundaries of the region.
  5. If the use of magnets is prohibited in the region, it is impossible to retrieve entities from the region using a magnet.

 

What is privatization?

It is a type of region available for creation by a player, owned by the player, and partially managed by them. Why partially? Because some manipulations with the region are not available even to owners with high privileges. For example, it is impossible to change the owner or assign certain flags. In general, the list of restrictions is extensive, but even a small set of allowed manipulations guarantees comfortable play.

 

The list of privates which the player is allowed to access in the current world can be obtained with the command:

/rg list

Each of the available privates will be preceded by the sign “+” or “-”, which denote, respectively, whether the player is the owner of the region or has been granted access to the region.

 

How to create a private region (privatize an area)?

Creating a private region is done in two stages: first, you need to define the area of space that you want to privatize, and then create a region using the command:

/rg claim region_name

 

Defining can be done in several ways. The choice of any of them depends only on personal preferences and convenience in each specific situation.


  1. Using the selection tool. Usually, this is a wooden axe. You can make it yourself, but it's easier to give it to yourself with the command //wand. After the tool is in your hands, you need to make a left-click with it and a right-click on the blocks of the opposite corners of the future private region. Note: the selection tool cannot break anything.
  2. With the commands //pos1 x1,y1,z1 and //pos2 x2,y2,z2. They set the selection corners in blocks with the specified coordinates. If the coordinates are not specified, the blocks where the character's feet are located are selected.
  3. With the commands //hpos1 and //hpos2. These commands will allow setting the selection corners in blocks that the player's gaze is directed at. The water block is also considered.

 

 

The opposite corners of the selected area are highlighted in blue and green, while the selected area itself is bounded by a red grid.

 

The selected area can be expanded using the commands:


  1. In the direction of the gaze by NN blocks: //expand NN
  2. In the direction of the gaze by NN blocks and in the opposite direction by RR blocks: //expand NN RR
  3. In the direction of one of the coordinates by NN blocks: //expand NN direction, where direction can be: U – up, D – down, N – north, S – south, E – east, W – west.
  4. In the direction of one of the coordinates by NN blocks and in the opposite direction by RR blocks: //expand NN RR direction

 

After the private region is created with the command /rg claim region_name, you can remove the selection with the command //sel.

 

Why is it sometimes impossible to privatize a territory?

There are several reasons why the region creation command does not work:


  1. The player is trying to privatize more blocks than they are allowed. Each type of privilege has its own limit on the size of one private area. The minimum available is 100 thousand blocks (for unprivileged players), and the maximum available is 500 thousand blocks (for Agent/BModer privileges). The exact limit of blocks can always be found in the descriptions of each privilege.
  2. The player has exhausted the limit of available regions. Each type of privilege has its own limit on the number of privates. A player without privileges can have 3 private regions in each of the worlds, while a maximum of 30 privates is available (for Agent/BModer privileges). The exact limit can be found there as well.
  3. The created region intersects with an existing private area of another player. The creation of intersecting regions from different players is unacceptable. You need to change the selection and privatize in another place.

 

How can you manage your private region?

The most common action regarding privates is perhaps granting and restricting access to the region for other players. This can be done with the commands:

Granting players access to the region:

/rg addmember -n region_name player_nicknames_separated_by_spaces

The subcommand addmember can be shortened to am.

 

Restricting players' access to the region:

/rg removemember -n region_name player_nicknames_separated_by_spaces

The subcommand removemember can be shortened to rm.

 

Removing access to the private for all players:

/rg removemember -a region_name

The optional parameter -n in the command is convenient to use when the player you need is not on the server.

 

The second useful action regarding privates may be re-selecting the area occupied by the region:

/rg sel region_name

Selecting the region can be very useful if there is a need to recreate the private, resetting its settings to the original or expanding its boundaries.

 

Complete information about your region can be obtained with the command:

/rg info region_name

Information about the region is not available to anyone except the owner.

 

To delete a region, the owner can use the command:

/rg remove region_name

or

/rg delete region_name

 

Another useful action regarding a private region may be changing its flags.

 

What are flags and how to manage them?

Flags are special characteristics of a region that determine what capabilities will be available within it. For example, it is possible to prohibit/allow the use of magnets in the region, prohibit/allow dealing damage to other players, prohibit/allow mob spawning or destruction of terrain by mobs.

To change a flag, the owner of the private must use the command:

/rg flag private_name flag_name flag_value

 

Not all flags can be changed by players. The list of available flags for modification depends on the privilege of the region owner, and they can learn them with the command:

/rg flag private_name ?

 

Below is an incomplete list of useful flags for players and their possible values:

 

Related to ensuring protection:

build allow/deny – allow/deny placing and breaking blocks in the region

interact allow/deny – allow/deny using blocks (doors, levers, etc., but not chests) or entities (vehicles, NPCs)

use allow/deny – allow/deny using blocks (doors, levers, buttons, etc., but not chests)

damage-animals allow/deny – allow/deny harming peaceful animals (cows, sheep, etc.)

chest-access allow/deny – allow/deny using chests, inventories

ride allow/deny – allow/deny using vehicles

pvp allow/deny – allow/deny dealing damage to each other

potion-splash allow/deny – allow/deny effects of explosive potions

cbx-invincible allow/deny – enable/disable invincibility in the territory

(only on 1.7.10 version servers) magnet allow/deny – allow/deny using magnets in the region

(only on 1.12.2 DarkMagic server) bio-zone allow/deny – enable/disable safe disease protection

 

Related to mobs:

mob-damage allow/deny – allow/deny damage to the player by mobs

mob-spawning allow/deny – enable/disable mob spawning

 

Related to natural phenomena:

snow-fall allow/deny – allow/deny snow appearance on the surface

ice-form allow/deny – allow/deny freezing of water

ice-melt allow/deny – allow/deny melting of ice

 

Related to movement:

entry allow/deny – allow/deny players to appear in the private through teleportation

greeting text – displays a message to the player in chat upon entering the region

enderpearl allow/deny – allow/deny using ender pearls

Others:

item-drop allow/deny – allow/deny dropping items from the inventory

 

Useful tips

You can check whether any region is declared in a specific block using a regular stick: right-click with the stick on the block will show the name of the region or that there are no regions in this block.

 

If an unwanted guest has entered your region, you can send them back to spawn with the command:

/rgkick player_nickname

For this, you need to be in the same region with the player.

 

A more stable command that performs the same function but does not require being in the same region with the guest:

/rgw kick player_nickname

 

When a player moves between regions, they receive a hint about which region they entered. You can enable/disable the display of such hints with the command:

/rgw showRegions true/false

 

If you want to switch the hint display mode for your regions, the command:

/rgw disableOwned true/false

 

Sometimes it's useful to know when someone unfamiliar enters your region. For this, the command:

/rgw showGuests true/false

 

Despite the fact that regions protect your property from vandalism well, some mods allow access to blocks in privates. For example, to pipes, wires, information cables, mechanisms. Therefore, never place functional blocks at the borders of the private to avoid griefing.

 

More complete information about the capabilities of the WorldGuard plugin, which provides work with regions, is available on the page https://worldguard.enginehub.org/en/latest/regions/quick-start/

 

Play on CubixWorld servers with pleasure, without risking losing your property!

 

Go back
Free bonuses
Free bonuses
Get daily bonuses!
GET
Backpack with bonuses in Minecraft
Server monitoring
Monitoring
Online now:
Daily record:
Absolute record:
Online statistics
Home Home Forum Forum
Navigation Navigation
🌐 EN
Authorization Authorization