Utilisateurs XJle69
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Auteur du sujet XJle69
Révisé Баг со входом
Auteur XJle69, 14 août 2025 07:01
TechnoLogister
14 août 2025 18:52
Réponses: 3
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XJle69 a écrit dans la discussion Выкидывает при запуске игры
14 août 2025 09:42

Роман, попробуйте удалить лаунчер и скачать его с сайта а APK формате

https://cubixworld.mobi/


Не скачивайте с GOOGLE PLAY

Мне помогло

Messages sur le forum XJle69
XJle69 a écrit dans la discussion Баг со входом
14 août 2025 07:01
  1. XJle69
  2. При входе с телефона - крашит.

Логи:

--------- Starting game with Launcher Debug!Info: Launcher version: 1.2-20250811Info: Architecture: arm64Info: Device model: samsung SM-S9110Info: API version: 35Info: Selected Minecraft version: skytech_pc_trans2Info: Custom Java arguments: ""Info: RAM allocated: 2048 MbInfo: Graphics device: Qualcomm Adreno (TM) 740 (OpenGL ES 3)Added custom env: TMPDIR=/data/user/0/com.cubix.launcher/cacheAdded custom env: MOJO_RENDERER=opengles2Added custom env: FORCE_VSYNC=trueAdded custom env: POJAV_NATIVEDIR=/data/app/~~j5EihYtU1251_uOBgpQtUA==/com.cubix.launcher-H0VPh9TYUq3sLphYcBMFhQ==/lib/arm64Added custom env: LIBGL_MIPMAP=3Added custom env: allow_higher_compat_version=trueAdded custom env: MESA_GLSL_CACHE_DIR=/data/user/0/com.cubix.launcher/cacheAdded custom env: HOME=/storage/emulated/0/Android/data/com.cubix.launcher/filesAdded custom env: PATH=/data/user/0/com.cubix.launcher/runtimes/Internal/bin:/product/bin:/apex/com.android.runtime/bin:/apex/com.android.art/bin:/system_ext/bin:/system/bin:/system/xbin:/odm/bin:/vendor/bin:/vendor/xbinAdded custom env: LIBGL_NOINTOVLHACK=1Added custom env: POJAV_LOAD_TURNIP=1Added custom env: force_glsl_extensions_warn=trueAdded custom env: LIBGL_NORMALIZE=1Added custom env: POJAV_VSYNC_IN_ZINK=1Added custom env: LD_LIBRARY_PATH=/data/user/0/com.cubix.launcher/runtimes/Internal/lib/aarch64/jli:/data/user/0/com.cubix.launcher/runtimes/Internal/lib/aarch64:/system/lib64:/vendor/lib64:/vendor/lib64/hw:/data/app/~~j5EihYtU1251_uOBgpQtUA==/com.cubix.launcher-H0VPh9TYUq3sLphYcBMFhQ==/lib/arm64Added custom env: LIBGL_NOERROR=1Added custom env: LIBGL_ES=2Added custom env: VTEST_SOCKET_NAME=/data/user/0/com.cubix.launcher/cache/.virgl_testAdded custom env: MESA_LOADER_DRIVER_OVERRIDE=zinkAdded custom env: JAVA_HOME=/data/user/0/com.cubix.launcher/runtimes/InternalAdded custom env: allow_glsl_extension_directive_midshader=trueInitialising gl4esv1.1.5 built on Jul 14 2024 19:34:14Using GLES 2.0 backendloaded: libGLESv2.soloaded: libEGL.soUsing GLES 2.0 backendHardware Full NPOT detected and usedFBO are in core, and so usedPointSprite are in core, and so usedCubeMap are in core, and so usedBlendColor is in core, and so usedBlend Subtract is in core, and so usedBlend Function and Equation Separation is in core, and so usedTexture Mirrored Repeat is in core, and so usedExtension GL_OES_element_index_uint detected and usedExtension GL_OES_packed_depth_stencil detected and usedExtension GL_OES_depth24 detected and usedExtension GL_OES_rgb8_rgba8 detected and usedExtension GL_EXT_texture_format_BGRA8888 detected and usedExtension GL_OES_depth_texture detected and usedExtension GL_OES_texture_stencil8 detected and usedExtension GL_OES_texture_float detected and usedExtension GL_OES_texture_half_float detected and usedExtension GL_EXT_color_buffer_float detected and usedExtension GL_EXT_color_buffer_half_float detected and usedhigh precision float in fragment shader available and usedMax vertex attrib: 32Extension GL_OES_standard_derivatives detected and usedExtension GL_ARM_shader_framebuffer_fetch detected and usedExtension GL_OES_get_program_binary detected and usedNumber of supported Program Binary Format: 1Max texture size: 16384Max Varying Vector: 31Texture Units: 16/16 (hardware: 16), Max lights: 8, Max planes: 6Extension GL_EXT_texture_filter_anisotropic detected and usedMax Anisotropic filtering: 16Hardware vendor is QualcommGLSL 300 es supportedGLSL 310 es supported and usedGLSL 320 es supportedMax Color Attachments: 8 / Draw buffers: 8sRGB surface supportedEGLImage to Texture2D supportedEGLImage to RenderBuffer supportedignore MipMapglGetError() always return GL_NOERRORTargeting OpenGL 2.1No hack in shader converter to define overloaded function with intNot trying to batch small subsequent glDrawXXXXtry to use VBOForce texture for Attachment color0 on FBOHack to trigger a SwapBuffers when a Full Framebuffer Blit on default FBO is doneForce normals to be normalized on FPE shadersglX Will try to recycle EGL SurfaceCurrent folder is:/OpenJDK 64-Bit Server VM warning: No monotonic clock was available - timed services may be adversely affected if the time-of-day clock changesError occurred during initialization of VMjava/lang/NoClassDefFoundError: java/lang/Object

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