Unbans
All players have been unbanned, except those with hardware bans.
New worlds. New mechanics. New adventures.
Immerse yourself in the autumn season on CubixWorld!
Start playingMore than just an update…
A fresh start — more possibilities
The autumn wipe brings updated servers, new mods, and worlds generated with new structures. It’s the perfect time to start fresh, build a new team, and be the first to explore the new content!
All players have been unbanned, except those with hardware bans.
All items purchased from the block shop within 7 days before the wipe can be returned by contacting support.
All kits have been reset and can be claimed again.
A wealth of new content awaits you this autumn
More depth, more variety, more to discover
Limited-time events, rewards, and special quests.
Complete objectives and earn unique rewards.
More structures, secrets, and rare resources.
New launchers
We built dedicated launchers for macOS and all versions of Linux. Choose the app for your system and play on CubixWorld.
We recommend getting the latest launcher for macOS or Linux from the download page.
Download the new launcherYour new conversation partner
Message your pet or talk to them by voice right in the game. Voice chat has almost no delay — your pet responds almost instantly. Pets also know a lot about CubixWorld, so ask them about the project as you adventure together.
Meet the petsThe autumn 2026 wipe brings plenty of new content to CubixWorld. DraconicRevolution adds five dragon dimensions, ME networks gain mechanized aura nodes, treasure can now be found with metal detectors, CubixJobs professions have been reworked, and achievements have arrived in the F4 menu. Several mods have also made their debut on 1.16.5 and 1.21.1.
five dragon dimensions and a new final boss
DraconicRevolution has received a major endgame update. The shared dragon world is gone: each dragon now has its own dimension with unique terrain generation, ore, arena, atmosphere and combat rules. Each successive world unlocks a new stage of progression. Every dimension has its own teleporter.
DRAGON DIMENSION 01 / 05
A muted green wasteland with large diamond-shaped artifacts and gently curved islands. Small islands contain ruins with chests. Orichalcum is the only ore generated here.
DRAGON DIMENSION 02 / 05
An ashen, decaying world with debris in the sky and grey fog. The islands crumble at their edges. Chaotic ore is the only ore found here, and the boss island is partly ruined.
DRAGON DIMENSION 03 / 05
A violet world with huge symbols in the sky and neural-like paths converging on the dragon’s island from above and below. Only demonic ore is generated here.
DRAGON DIMENSION 04 / 05
A blue and cyan void with enormous crystals and sparse crystalline islands. Only crystalline ore is generated here. This boss has no healing crystals or pillars for them.
DRAGON DIMENSION 05 / 05
The final black-and-orange world is made of tilted cubes, cracks and sparks. There is no sun, only a light orange haze. Null ore is mined here. The main island is cube-shaped and also has no healing crystals or towers.
Each tier has a complete set of resources, armor, weapons, tools, a capacitor and an upgrade core. Armor and tools have new textures and models, and older items have been redesigned. The previous 2 billion RF charge limit has been removed, allowing armor and capacitors to store much more energy.
The Null Dragon has its own model and animations. In combat it flies, hovers, dives and lands. During its special attack, it freezes in midair and strikes attackers with jagged orange-and-black Null lightning that deals true damage. Fighting it requires at least crystalline armor. By default, the boss has 9 million health and 150 base damage. Defeating it spawns a reward chest and experience; loot is not scattered around the arena.
Relics are designed for players with immense damage output and energy reserves. Each changes a particular part of combat.
The mod’s balance has been completely reworked around the new tiers.
mechanized aura nodes in your ME network
CubixAE: Aura connects Thaumcraft and Applied Energistics 2. Vis can now be produced instead of searched for across the world. A mechanized aura node is a multiblock structure with an artificial aura node at its center. It connects to an ME network and generates vis directly into the concentrator.
The structure unfolds with an animation when placed, and its parts move while it operates. Its style combines Thaumcraft, blocky techno-steampunk and AE2 elements.
The node immediately starts generating vis passively. Each new level adds another way to feed it while retaining every capability of the previous level.
item boosts, with a base generation of 1 centivis.
also absorbs EU and RF energy, with a base generation of 2 centivis.
also uses fluids, with a base generation of 5 centivis.
also uses mana, with a base generation of 10 centivis.
also uses essentia (aspects), with a base generation of 20 centivis.
100 centivis = 1 vis. Generation is spread over ticks: the node produces small amounts of vis every 5–20 ticks.
Items and fluids work in stages. Initial batches usually provide their full effect, while later stages are weaker: for example, the first 64 operations give 100% of the effect, the next 64 give 50%, then 25%, and so on. Feeding the node a variety of resources is therefore more effective than repeatedly using the same one.
Energy, mana and essentia provide permanent milestones. The node tracks how much you have supplied, and once the required amount is reached, that bonus stays with the node forever.
Some resources strengthen one aspect while weakening another, letting you tune which vis the node produces. All available boost rules can be viewed in NEI.
Special upgrade kits increase the node’s level while preserving accumulated bonuses. At every level, the node counts as an ME machine and occupies 1 channel.
The node’s final generation rate is calculated as follows:
Generation = ((Base + baseAddition) ^ (1 + baseExponent) * (1 + multiplier) + addition) * (1 + ultimate)Different feeding resources boost different parts of this formula.
a unified storage system for all chests — only on MagicRPG
This mod is available only on the MagicRPG server. CubixMagicStorage works like ME storage, but without Applied Energistics and with a natural, living aesthetic. It combines chests, barrels and other containers into one storage system: all contents appear in a shared interface, and new items are automatically routed to the appropriate containers.
Build a 3×3×3 structure with mossy stone at the corners, dark oak wood along the edges and any type of leaves on the faces. Place the Main Memory Crystal in the center. The structure activates automatically: crystals grow, pollen drifts through the air and fireflies appear.
Place a Secondary Memory Crystal on any container and link it to the main crystal using Crystal Bond: right-click the main crystal first, then the secondary crystal. A beam of crystalline light will connect them. A single system supports up to 64 containers.
Each secondary crystal accepts up to four filters, one of each type. Installed filters float around the crystal.
When you insert an item, the system chooses a container by priority: NBT match first, then metadata, item ID and mod. If no filter matches, the item goes to the nearest unfiltered container. If there is no space anywhere, it is returned to you.
Right-click the main crystal to open storage. Items are grouped and counted, with a name search and sorting by name, quantity, mod or InvTweaks style. Click an item to move it into your inventory.
The remote access transmitter resembles an ancient mossy stone menhir covered in crystals and attaches to an activated structure. Insert a Soulstone, a binding stone that belongs to its creator and keeps strangers out of the system. The remote access controller, a carved wooden wand with a crystal, links to the transmitter with Shift + right-click and opens storage from a distance.
metal detectors and treasure hunting
CubixDetector introduces treasure hunting. Hidden caches appear around the world and can only be found with a metal detector. The system even works on servers with closed worlds, protected claims and skyblock.
Each type comes in four variants, such as the Ground Iron Detector. It operates while held in your hand and gradually consumes its remaining lifetime. Once that runs out, the detector disappears.
The HUD shows the signal strength, and the beeps become faster and more frequent as you approach the treasure.
Experienced treasure hunters can use the Detection Helmet, a visor with a side antenna. It works like a metal detector without needing to be held and selects its mode automatically: underwater while in water, airborne when flying high, and ground mode otherwise. The helmet has unlimited operating time and finds treasure within 150 blocks.
Use a Treasure Extractor to retrieve a cache. Right-click near the treasure and hold the extractor for 30 seconds while it unpacks. Putting it away early does not consume it. If no treasure is in range, however, the extractor is wasted, so check the signal first. Black smoke means there is no treasure nearby; golden particles appear around you once it has been collected. Items go into your inventory or drop near the collection point.
Treasure is an invisible point. If nobody finds it within 30 minutes, it disappears. Collected or expired treasure is replaced at a random location. The number of caches depends on the online player count: by default, 20 points plus one for every two players online, up to 100 per server. Administrators can also define separate zones with their own spawning rules and rewards.
completely reworked professions
CubixJobs has been rebuilt from scratch, removing AFK farming from professions. Each job has its own mini-mechanic, NPC employer, levels and ranks. Five professions are available: miner, lumberjack, fisher, porter and caretaker.
Approach the NPC and click Start Work. A separate button in the NPC menu provides your work tool: a pickaxe, axe, fishing rod, gloves or broom. You cannot drop it, store it in a chest or list it at auction. It is automatically taken back at the end of your shift.
No items drop while you work: everything you earn accumulates as points in your work account. Your inventory stays clear, and even death cannot take your earnings away. When finished, click Turn In and Finish: points become cubixes and profession experience, including all bonuses. A disconnection or server restart does not end your shift; earnings remain in your work account until you finish it yourself.
During a shift, the NPC menu offers a Work Account view showing your collected resources and quantities, unit prices, total payout, current combo and bonuses. You can only work one profession at a time, and each has separate progression.
Privilege ranks provide permanent bonuses in every profession:
Each profession has 20 levels and five ranks: Novice (1–4), Apprentice (5–8), Specialist (9–12), Master (13–16) and Guru (17–20). Higher levels unlock more valuable resources, while ranks grant permanent bonuses to experience, combos and turn-in value.
PROFESSION 01 / 05
The Miner NPC provides this job. Ore does not break in one hit: the Miner’s Pickaxe chips away at each block bit by bit, with progress shown on screen, such as “Mined: 8 / 32”. Depleted veins respawn after a while, separately for each player.
As you level up, you unlock coal, iron, redstone and lapis lazuli, gold, quartz, diamonds and emeralds.
PROFESSION 02 / 05
The Lumberjack NPC provides this job. Work trees have marked chopping points on their trunks and branches. Aim at a point and hold the left mouse button. To fell a tree, move around it and clear every point; the fallen logs can then be chopped as well. Leaving a tree unfinished still preserves the points already earned. Trees regenerate separately for each player. If your level is too low for a species, a message tells you that you lack the required chopping skill.
Leveling up unlocks birch, oak, spruce, pine, acacia and dark oak, followed by Golden and Ancient trees at the highest levels. These are the most valuable species and take the longest to regrow.
PROFESSION 03 / 05
The Fisher NPC provides this job. Fish within the designated work area, where bites come faster. Cast your rod, wait for a bite and strike at the right moment. The catch is credited to your account immediately, with a notification such as “+1 Crucian Carp”. Casting outside the area makes the float return.
As you level up, you unlock perch, crucian carp, bream, zander, carp, pike, catfish and salmon. More valuable fish take longer to bite.
PROFESSION 04 / 05
The Porter NPC provides this job. Each shift follows a route. First, collect cargo in the loading area by standing still until loading finishes; any movement resets the timer. You receive random cargo that significantly slows you down, and neither milk nor potions can remove this effect. Carry it through the route’s checkpoints to the unloading area, where you must stand still again. Higher levels bring heavier, more valuable cargo.
PROFESSION 05 / 05
The Caretaker NPC provides this job. Multilayered rubbish piles appear in the work area. Each click with the broom removes one layer and earns points. Old coins occasionally hide underneath: rare finds that boost your earnings. Cleaning becomes harder as you level up, progressing from dry and wet leaves to silt, mud and industrial waste.
Caretakers help the whole server: every 100 layers of rubbish cleared grant all players a random eco-buff for 10 minutes: +5% experience, earnings or fatigue recovery.
new minigames, junk and treasure
Fishing in CubixFish is now more active. The bite minigame depends on the fish you hook: higher levels make the challenge harder, while heavier fish make it faster and more erratic.
Fish are no longer the only thing you can hook. Completing a minigame gives a small chance of catching junk or treasure. Junk includes a holey Crocs sandal, a rusty tin can, a bent gear, a soaked poaching fine and even a broken guitar. Treasures include an antique gold doubloon, a pearl necklace, a sea dragon figurine, a captain’s golden compass, a decorative spyglass and more. Available finds may vary by server.
You can play the broken guitar and the antique pocket harp found among treasures. Hold the instrument and right-click: keys 1–9 and Q–Y become notes, and every player within 16 blocks can hear the melody. Use Shift + right-click to leave playing mode.
The new rod includes all its tackle: line, hook, reel and lure. It needs no separate interface and never breaks. The rod is gold with purple details and can be purchased in the F4 shop.
a search bar in the Thaumonomicon
The Thaumonomicon now has a search bar. Start typing a name and matching results immediately appear on the right-hand scroll. Search both research names and items whose recipes are contained in research, including the Arcane Workbench, Infusion Altar and others. Custom research and addon recipes are searchable too.
A counter in the book’s upper-right corner now shows the total research entries on the page, how many remain locked and how many are hidden.
The book interface can now be resized with the “+”, “-” and “auto” buttons.
armor configuration interface
CubixAvaritia now has an armor configuration menu called “Infinity Control”. Open it with K by default, or with the button that appears while wearing armor. Buttons toggle abilities for each piece of the set. For example, you can disable the mask’s night vision, while its basic abilities—water breathing, saturation, regeneration and cleansing negative effects—operate automatically.
on-screen biome and world names
TravelersTitles now works on 1.7.10 too. Entering a new biome or world displays a banner with its name.
quick command menu
CubixBinds adds a quick-access panel for commands and actions. Press R, or check the assigned key in Controls, to open a 7×5 grid of binds with page buttons at the bottom. Change the key in the Cubix Binds section of the control settings. The menu works well on both desktop and mobile devices.
In edit mode, empty cells display “+”. Left-click one to add a bind. Each bind supports these settings:
Any name and any in-game item as its icon.
Choose a border color and adjust its transparency in the color palette.
Action: Command or Button, which simulates a keypress. In Command mode, text starting with “/” runs as a command, such as /home; text without “/” is sent as a chat message.
Drag binds with the left mouse button to an empty cell or swap them with each other; right-click to open their settings. Selecting a bind immediately closes the menu. All binds are stored in your client.
achievements
The F4 menu now includes an Achievements tab with a trophy icon. Complete tasks, level up achievements, claim rewards and equip achievement icons. Tasks range from killing mobs and mining blocks to trading on the F4 market and opening cases.
Achievements have multiple levels. Use the arrows to view each level’s progress and reward. Not every level offers a reward; rewards can include items, cubixes, cases and customizations.
Equip an achievement icon to display it next to your nickname in TAB.
new chat, voice chat, pets and nickname customization
Chat has been updated: messages now support emoji, GIF animations and stickers. The familiar design has been retained.
Voice chat has received a major update and has been completely rebuilt from scratch, with more settings added. Find them under the headphone icon in the upper-left corner of F4. Press V to talk; CTRL + V lets you talk to your pet when it is equipped.
F4 customization now includes a Pet section. Pets accompany you in the game and can be talked to, including through voice chat. They are purchased like other customizations. There are currently 12 pets: Creeper, Creaking, Wizard Cat, Enderman, Sorceress, Zombie, Warden, Velvet, Necromancer, Autumn Dragon, Magic Dragon and Ender Dragon.
TAB customization now includes a Nickname category with 10 ready-made nickname gradients, purchased like other customizations.
an ore factory for the Create server
The Create server now has a Factory, a multiblock structure that consumes FE to generate ores. Build it, choose an ore and start production; the factory then runs on its own.
Use the Factory Toolkit to assemble the factory around its central block, the Factory Controller. The entire base structure must fit within one chunk. Once assembled, it binds to you, and each player can own only one factory.
The structure consists of a Factory Controller, Stabilizer, Synthesis Core, Structural Block, Structural Glass, Factory Energy Port and Export Port.
Your level determines which ores are available. Ores from higher levels are visible in the interface in advance, but cannot yet be selected.
Right-click the controller to open a menu with levels and ores, a card for the selected ore showing its name, mod, FE cost per unit and generation time, current production, stored energy, and start/stop buttons. The Upgrades section can display the required structure’s blueprint directly in the world.
The factory draws FE from its internal buffer, with consumption determined by the selected ore and output per cycle. Finished resources enter the Export Port, where pipes can collect them. An ME Export Port module and an ME wireless connector send ore directly into the ME network.
Upgrades are multiblock extensions placed directly against the factory or an already connected module.
mod port and wireless connectors
CubixAE has been ported to 1.16.5. The ME-network automation familiar from 1.7.10 is now available on 1.16.5 servers. The port also introduces AE2 Stuff wireless connectors, allowing parts of an ME network to connect without cables.
wireless resource transfer
CubixTransmitters, released on 1.7.10 this summer, is now available on 1.16.5 and 1.21.1. Transmitters link containers, tanks and machines directly, without pipes or cables. Place a transmitter on a block and link it to another transmitter to start transferring resources automatically.
They operate in two modes: extraction and insertion. The interface offers an 18-slot filter, whitelist and blacklist, NBT matching, and four delivery modes: Nearest, Farthest, Random and Round Robin. Depending on level, a transmitter moves 64 to 512 items per operation.
Attach them to any tank. They support fluid-type filters, whitelists and blacklists, and the same delivery modes. Depending on level, they transfer 10,000 to 10,000,000 mB per operation.
Use Shift + right-click to cycle through Connect, Disconnect, Disconnect All and Change Mode. While you hold the linker, connections appear as colored beams.
fully ported from 1.7.10
CubixUtilities has been fully ported to the newer versions. Chests and their upgrades, the autonomous activator and hologram projectors are now available on 1.16.5 and 1.21.1.
Displays any text in the world. Configure the text and background colors, letter size and height. The text can remain fixed or turn to face the player.
Displays a floating hologram of an item or block. Height, rotation and lighting are configurable.
CubixNeutroniumCollectors has been ported to 1.21.1. The collector block automatically generates resources and places them into 9 output slots, one resource per slot.
quizzes, leaderboards and events
Three mods already available on other versions have arrived on 1.21.1 servers:
quizzes in chat. Answer questions to earn rewards and leaderboard points. If you prefer not to participate, disable quizzes for yourself with /cubixquiz toggle.
player leaderboards with rewards for top places. Check your position with /mytop.
server events and minigames.
Terastallization
Pixelmon 1.16.5 now features Terastallization, a Generation IX mechanic that lets a Pokémon crystallize and take on its Tera Type during battle. New models have been prepared for it.
Pokémon Bingo has arrived on Pixelmon servers running 1.16.5 and 1.21.1: a card of Pokémon to catch, with rewards for completing it.
hunts are now individual
CubixPokeHunt hunts are now individual. As before, open them with /pokehunt. They are divided into four categories: Common, Rare, Mythical and Legendary.
new tournament interface
Tournaments on 1.21.1 have a new interface with two tabs: Tournaments and Leaders, the player ranking. The top of the window shows the time until the next tournament and when rewards will be distributed. The ranking lists all participants and their points, with the top three highlighted in gold, light blue and red.
Experience the autumn update in game
Updates by modpack
New mods, quests and balance changes for each modpack.
Server balance has been revised for the new season.
This season’s highlight is a new dungeon system linked to DraconicRevolution.
Quests and recipes have been updated, and items are now easier to understand.
New mods and revised boss loot.
More quests and new ways to obtain resources.
Reworked recipes and expanded quests.
Mekanism and expanded quests.
Terastallization, new Cubix mods and a longer world render distance.
Changed
25 new mods, a new spawn built by the building team and a reworked Battle Pass.
The server has been almost completely reworked.
A themed event, new quests and a longer world render distance.
28 new mods, including CubixCreateFactory and Distant Horizons.
Changed
Updated mod versions and new quests.
Server balance has been revised for the new season.
Quests and recipes have been updated, and items are now easier to understand.
New building blocks and expanded quests.
All changes by Minecraft version
Thank you for helping make CubixWorld better.